| ugavine Member since Sep. 30, 2005
Old Republic |
| Old School Bossko B.
|
150 pt |
| Fun Squad. Doctor Ugavine, Bossko B. & Viper travel back through time, taking an X-1 with them, to aid the Jedi Knights of the Old Republic. |
| Old School Jango
|
200 pt |
| Keep this squad together to benefit from Force Valour (you'll need it due to low activations). Weequay Leader boosts the guardians while the Sentinel is a stealthed shooter & door opener. |
|
Republic |
| Black Sun Commandos
|
200 pt |
| With Prince Xizor & Bacara in the Squad you have a squad of Super-Stealth Accurate shooting Troopers. R2 gives some door control, bodyguarded by the Twi'lek. |
General Obi-Wan
|
200 pt |
| Jabba & Lando's Cunning Opportunists
|
100 pt |
| Kit Bashing
|
200 pt |
| More JWM abuse. The tactic is to use the Black Sun grunts to move forward and use grenades early on to wound as many different enemies as possible so Kit Fisto's CE is being used. Then charge forward with your JWM. |
Republic 150 - Jedi Justice
|
150 pt |
| JWM benefit from Tarful, Weequay & Antillies CEs for high damage output. |
Republic 150 - Master Vos
|
150 pt |
| Quinlan Vos heads up a JWM squads boosted by Tarful & Captain Antilles. |
| Republic 150 - Yoda & Qui-Gon
|
150 pt |
| Advance Qui-Gon, who can attack @ +18 with Tarfuls CE. When he dies grant JWM Force Spirit. Advance JWM who, with Yoda's CE & lots of FPs, should be hard to kill. |
| Republic 200 - Order of the day
|
200 pt |
| Super-Stealth with Yoda allowing double saves on Shields. |
| Rex & Aayla
|
200 pt |
| Say "WHAT" again!
|
200 pt |
| General Windu & JWMs with Doombot - need I say more?!!! |
| Stop your jibber-Jabba!
|
150 pt |
| Jabba & Lando's CEs are boosted by Mas. Lobot brings in two more Utapaun Soldiers, who benefit from Mobile & Cunning. Very Mobile squad. |
|
Sith |
| Bane / Fett / Calrissian
|
150 pt |
| One beatstick, two ranged support, Uggy activation fodder. |
| Masters of the Sith
|
100 pt |
| Dark Jedi Masters. Lots of hit points between them. Might struggle against top end Force Users, should be able to cope with everyone else. Weequay Leader can grant Mighty Swing for extra damage. |
| Sith 100 - Bane
|
100 pt |
| Defel gives covering fire from range while Bane does the rest. |
| Sith 150
|
150 pt |
| 150 Sith incorporating Warriors of Gar - Order 66. |
| Sith 150 - Bane & Boba
|
150 pt |
| Yes, it's abusive. It may be low on activations but can inflict a lot of damage, especially to Force users. |
| Sith 150 - Burn baby burn!
|
150 pt |
| Gimmick Squad. Lacks door control. Tactics - flame-thrower, that's it! |
| Sith 150 - Go Boom!
|
150 pt |
| Simple tactics - Kel Dor go Boom when Exar Transfers in! |
| Sith 200 - Bane
|
200 pt |
| Bane @ 200. |
| Sith 200 - Darth Revan
|
200 pt |
| Lobot brings in a few more Sith shooters that can benefit from Revan's CE. |
| Sith 200 - Exar
|
200 pt |
| Lobot brings in Wicket, Uggy & x2 Ewoks for swaps/activations |
| Sith Happens!
|
200 pt |
| You can judge Lobot Reinforcements on your opponents squad. For activation I'd use Defel Spy & Uggyx2. If I have the activations maybe a Med Droid. |
| Vicious Vile & Silent Darth
|
100 pt |
| RPG themed. Vicious Vile & Darth (Garbacca) Crush are represented by the Dark Jedi & Wookiee Commando. Add in Lord Greysith (Dark Jedi Master), Bossko B. (Bossk) and Dr. Ugavine (Ugnaught). Just a fun squad. |
|
Separatists |
150 Seps - Seperatist Tyranny
|
150 pt |
| Making use of Darth Tyranus by boosting his FPs with Sidious. Keep back and shoot with Kel Dor until Tyranus can unleash Lightening. Rinse & repeat. |
| 200 - CIS Tank'd Up!
|
200 pt |
| Tanks can Double & Twin at a possible +17 Attack, with one being Pawn'd for a possible 240 damage a round! Wat can bring in a Bodyguard or Battle droids for activations. The noble is mobile cover. |
| At last we shall have Revenge!
|
150 pt |
| Tyranus grants Maul Lightsabre Duelist. Sidious grants Tyranus the use of his Force Points for Sith Lightening. Maul is the key - play him bold to lure your opponent towards him, then use Sidious & Tyranus to hit with Sith Lightening! |
| Biker Sith from Mars
|
100 pt |
| Not competition, but it just looks great to have a gang of bikes swooping across the map led by Darth Maul. It's not all bad though. Enemy Melee characters will struggle to keep up with your swoops, while Maul deals with the enemy heavy hitter. |
| CIS 200 - Enforcing Ventress
|
200 pt |
| Lobot brings in Lando, Dashing Scoundrel. You have Boba & Lando mobile with a crit on 19-20 (Ventress CE). Sidious Pawns the Tank. Strong @ range, would struggle vs. Stealth. |
| Darth Maul, Champion of Cool
|
150 pt |
| Fun Squad. |
| Fetts Unite!
|
150 pt |
| Low on activations but the Fetts get to use Darth Sidious's Force Points. |
| Hardcore Pawn
|
200 pt |
| Tank's DR10 mean it can be 'Pawned' without damage. Assassin & Crab Droids give support fire. Battle Droids for activations, door openers and combining fire. |
|
Rebel |
| 150 - Rebel Heroes
|
150 pt |
| ANH. Chewbacca can bodyguard, Han nullifies opponents Inititative control and Lukes's Landspeeder is as good an attack you get with Rebels. |
| Bossko B. Strikes Back!
|
150 pt |
| A strong squad with Boba, Bossk, Luke & Aqualish all gaining Charging Fire from Han. - mean Luke can move 20 and then Twin Attack! I always keep Boba back and make use of his Mobile & Evade. |
| Fett & Kota
|
150 pt |
Rebel 100
|
100 pt |
| 100 points of Mayhem. "CHARGE!!!" |
| Rebel 100 - Charging Critters
|
100 pt |
Rebel 100 - Rebel Pilots
|
100 pt |
| Effective 100 pt s squad with Luke & Biggs both gaining Evade from Wedge. Biggs has a high attack, and the Chardra-Fan is a top 7pt filler. Negatives: no door control. |
| Rebel 100 - Wookiee Rage
|
100 pt |
| A simple squad designed to, simply, charge down the opponent. If you want some door control just drop the Tusken for an Ugnaught. |
| Rebel 150 - Black Sun Solo
|
150 pt |
| Xizor grants Han Accurate Shot for very effective Furious Assault. Ithorian commander + Han are a great combo for the swarm of low cost units. |
| Rebel 150 - Bossko is Back!
|
150 pt |
| More Han Solo fun! |
| Rebel 150 - Kota Unleashed
|
150 pt |
| Rebel 150 - March of the Ewoks
|
150 pt |
| Yub nub
eee chop yub nub
ah toe meet toe pee-chee keene
g'noop dock fling oh ah
Yah wah
eee chop yah wah
ah toe meet toe pee-chee keene
g'noop dock fling oh ah
Coatee chah tu yub nub
coatee chah tu yahwah
coatee chah tu glowah
allay loo ta nuv |
| Rebel 200 - Mandalorian Pilots
|
200 pt |
| A squad heavy on the Mobile & Evade, but light on activations on 200 with only 8. But R2-D2 gives some much needed door control. |
| Rebel 200 - Rebel Yell!
|
200 pt |
| ??? Just tried to make a squad using most of the classic heroes.
|
| Rebel 200 - Too Hoth to Handle!
|
200 pt |
| Rebel Swarm Squad with Leia possibly bringing back defeated units. Lots of activation & R2 for door control. For less activations drop some Troopers for another Snowspeeder. |
| The Old Kazdan Blues
|
150 pt |
| Relies on Kazdan getting Reserves, but with Ghost Spirit Obi-Wan Kazdan should stay alive longer. |
|
Imperial |
| Imperial 100
|
100 pt |
| Simple high Defense Stormtroopers. And Darth Vader is still a match for most beatsticks. |
| Imperial 150 - Veers Supreme
|
150 pt |
| The final 17 pts is for General Veers Hologram.
This is a mini B&B making use of Veers CE. |
| Imperial 200 - Hologram Veers
|
200 pt |
| Final points for Hologram Veers. B&B taking advantage of Hologram Veers & Piett. don't use Vader until late on using Veers 'Fire support' to soften up opponents squads. |
| Imperial 200 - Tarkin
|
200 pt |
| Tarkin grants Extra Attack to Vader & Nym (that's 3x attacks at 30 damage!). Stormtroopers are hard to hit and can combine with Nym. Lobot to bring in a Medical Droid + 8pt support. |
| Imperial 200 - Vader of the Sith
|
200 pt |
| By re-rolling their attacks using Vaders CE the Kel Dor could potentially have Cunning attacks at +20 (+24 vs. unique) for 30 damage |
| Imperial 300 - Rise of the Empire
|
300 pt |
| Mas grants board-wide CEs, with the Bith granting all the Commandos Evade. Vader JH is still the beatstick, but Emperor Palpatine isn't far behind. Not many activationed for 300, but still a tough squad. |
| Imperial 500 - Walker this way
|
500 pt |
| Scenario: BATTLE OF HOTH
Only oddity is using Admiral Ozzel, but you could always just use another Elite Snowtrooper.
Proxies (as Shoebox not updated yet); Nightsister = General Veers Hologram |
| Imperial Fett
|
200 pt |
| Everyone, especially Boba Fett, canuse Emperor Palpatines Force Points. So Boba can Twin Attack at +16 (or +22 vs Unique) for 30 damage. He's safe(ish) from the dreaded '1' by haveing Palpatines FPs to fall back on. |
| Vader Bomb!
|
150 pt |
| The idea is to out-activate your opponent to set up shere your move a couple of Kel Dor adjacent to your enemy Beatstick. Vader uses Lightsaber Throw 5 which will trigger Self Destruct. |
| Woh-oh Sith lightening!
|
150 pt |
| Sith Lightening galore!!! Tactics are pretty simply - Charge! ZAPP!!! |
|
New Republic |
| NR 100
|
100 pt |
| CHARGE!!!!!! |
| NR 150 - Hero's
|
150 pt |
| Lando grants Mobile Attack to the Troopers while Han grants Advantagous Attack. Played right this should be a tough squad to hit. |
| NR 150 - Mara Jade
|
150 pt |
| NR with Mara. Nothing fancy. |
| NR 200
|
200 pt |
| Lobot to bring in a Medical Droid + 8pts. |
|
|
Mandalorian |
| Mando 100
|
100 pt |
| My backpack's got jets, I'm Boba the Fett... |
| Mando 150 - Fett
|
150 pt |
| Heavy hitting Fetts |
Mando 150 - Supremacy
|
150 pt |
| Mobile Supercommando's can deal a lot of damage. You could always replace Bossk with another Supercommando & Uggy, but hey, I like Bossk. |
| Mando 200 - Jango's Fett
|
200 pt |
| Sacrifice Mobility for two soldiers. Basilisk should wipe out enemy grunts while you keep Boshek at the back to repair it afterwards. Jango has the skill to hit anything & the Supercommandos the rest. |
| Mando 200 - Mando Mayhem!
|
200 pt |
| Supermobile shooters. Troopers with stealth can be positioned to combine fire while everyone within 6 of Boba has Accurate shot. |
| Mando 250 - Indomitable
|
250 pt |
| Lobot brings in Boshek to repair the Basilisk + filler (Uggy & Snivvian, 3x Uggy).
Squad uses it's mobility to shoot from range. Weakness against Super-Stealth. |
|
Fringe |
| Bossko & Viper
|
150 pt |
| Fun Squad. My RPG character Bossko B. is represented by Bossk with Disruption caused by Nym. The Abyssin can combine with Nym, and the Weeqay & Boshek with the Viper. |
| The Jedi Hunters!
|
150 pt |
| Not original, but effective. |
| Warriors of Gar - Order 66
|
66 pt |
| Mainstay. This is the mainstay of most of my squads. |
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